![]() The grid consisted of 16 regions, the first one being called Da Boom, which Residents have speculated serves as a symbolic reference to the " Big Bang" conception of this virtual world. The public beta started seven months later in October, and early avatars looked like this: On March 13, the first Resident, Steller Sunshine, joined Second Life. – Robin Linden, former VP of Marketing and Community Development 2002 We kept coming back to Life2, and then landed on Second Life as more interesting, more evocative and more what we hoped the world could become as it evolved and grew to be as big as life. Ultimately, though, we chose to go with a descriptive name, and looked at many derivatives of Terra, Viva, and life. "We had a lot of ideas for place names - one of my favorites was Sansara, which was not only euphonic, but had an interesting meaning in the original Sanskrit, meaning roughly 'ever changing world'. And we thought a descriptive name would help people understand this new concept of a shared, 3D collaborative space. We believed a place name would give people a sense of destination, and possibly some added layer of meaning. ![]() We started by debating the merits of a 'place' name versus a 'descriptive' name. As we were getting ready to launch the Beta, we decided we needed a name that would convey the expansiveness, involvement and complexity we hoped would characterize this world as it grew. "Originally, during the Alpha period, the grid was known as Lindenworld. LindenWorld was renamed into Second Life: a 3D virtual world with user generated content, where users could interact with each other in realtime. This video shows how the world looked back then and how users could interact with it: uK3x3FNlleU|640|385 ![]() In this early state, LindenWorld wasn't open to the public, was very gun-focused (like a shooter game) and its avatars were made out of prims (called Primitars). The Linden Lab employees - commonly known as "Lindens" - needed a virtual world to go with their hardware, so in 2001 they started building "LindenWorld", as described in an early news story. Although work was underway on a prototype called " The Rig, haptics were subsequently abandoned due to heavy patent concentration. Andrew Linden stated that Linden Lab started as a hardware company geared towards the research and development of haptics. While he dreamed of virtual worlds since his childhood, in 1994, Rosedale first thought of connecting computers via the Internet and creating a virtual world. He envisioned a vast green, continuous landscape, distributed across multiple servers - and went on to build it. Second Life (SL) evolved as an idea by founder and former Linden Lab CEO, Philip Rosedale (aka Philip Linden).
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